After seeing Radiant’s write up on his collection, I felt inspired to do something I’d been putting off for a little while. It’d been awhile since I actually took stock of what was in my collection and collected it all in one place (read: never). For the most part, my figures are organized by series, character, and type. There are a couple shelves that I can only label as “miscellaneous” since they have figures that don’t really fit in with any others.
Yes, I know, it’s almost February, so isn’t it too late to do a loot post for January? Nonsense! all of the new toys featured here arrived after the new year (despite shipping in December).
I got two packages in earlier on, one from HLJ and one from AmiAmi. It was my first order from the latter, so was curious to check out their service level. So without further ado, let’s get to the goodies!
After some success at creating a Photosynth of upstairs area, I decided to try my hand and doing figures again. With the newly installed flooring downstairs, I think I’d created the perfect backdrop for good synthing potential. First up, a quick reminder of what Photosynth is. It was created out of the research done at Microsoft Research as a method to use information from photos to generate a virtual environment. In essence, it is a tool to facilitate “photo tourism.” From photosynth.net:
What is Photosynth?
Photosynth creates an amazing new experience with nothing more than a bunch of photos. Creating a synth allows you to share the places and things you love using the cinematic quality of a movie, the control of a video game, and the mind-blowing detail of the real world.
How Does it Work?
In simple terms, Photosynth allows you to take a bunch of photos of the same scene or object and automagically stitch them all together into one big interactive 3D viewing experience that you can share with anyone on the web.
Photosynth is a potent mixture of two independent breakthroughs: the ability to reconstruct the scene or object from a bunch of flat photographs, and the technology to bring that experience to virtually anyone over the Internet.
Using techniques from the field of computer vision, Photosynth examines images for similarities to each other and uses that information to estimate the shape of the subject and the vantage point each photo was taken from. With this information, we recreate the space and use it as a canvas to display and navigate through the photos.
Providing that experience requires viewing a LOT of data though—much more than you generally get at any one time by surfing someone’s photo album on the web. That’s where our Seadragon™ technology comes in: delivering just the pixels you need, exactly when you need them. It allows you to browse through dozens of 5, 10, or 100(!) megapixel photos effortlessly, without fiddling with a bunch of thumbnails and waiting around for everything to load.
We deliver this immersive viewing experience to users on multiple operating systems by tapping into the power of Silverlight, Microsoft’s rich web application technology.
Without further ado, a few synths I’d recently created. First up, the synth I’d done last week showing off my upstairs area. There’s quite a bit to explore here, from the keyboard on my desk to the shelf of manga and DVDs. Unfortunately, I didn’t do too much in terms of closeups with the figure displays, something I may revisit in the future. Click the image to view the synth!
My first attempt tonight featured working with a recent acquisition, 1/6 scale Yoko Littner by Kotobukiya. This is the first time I tried using the floor as a background and am very encouraged by the results. In addition to the floor, I also grabbed a wood cutting board to provide more background complexity…
My second attempt tonight featured Dollfie Rin. I achieved slightly better results with this synth (100% synthy) since I didn’t try to do any odd-angled close ups. I will probably revisit this one later to do some more close up detail shots for a better “tour.”
In addition to these, I had done quite a few others in the past (with varying success). Check the rest of them out here. I’ll continue to do other figures and may expand on to doing some scenes. Such a cool little tool, isn’t it?
The recent Dollfie acquisition caused me to think about the best way to display and protect my new daughter. As a result, I trekked up to IKEA over the weekend and got two more DETOLF display cabinets and light sets. Since I knew Rin would be too tall to stand in on one shelf, I decided the logical course of action would be to remove one shelf and give her half the cabinet to herself. Worked out pretty well, if I do say so myself…
Today, my long awaited Kotobukiya Yoko arrived in my mailbox. I’d also recently received Ban Dai’s rendition of Yumemiya Arika in the past few weeks, so let’s take a look at these newcomers. Rin is also new to my family this month, but since she already got her own post, I won’t talk about her here.
I got my first Nendoroid recently, and I’m happy to announce that it’s also my first Yoko figure! First impressions are very positive. The parts have a very chunky and solid feel without being too heavy. The facial expressions swap out easily and there is very little play once the hair pieces are snapped on. Downsides that I discovered are that the appendages require a bit of working to get in place and stay on. I often ran into issues where her hair interfered with the arm placement, resulting in the arm falling off. Also, since they aren’t jointed, there is little range of movement.
Got home today and found a couple boxes on my doorstep. Like the first loot post from earlier this month, one box was from RightStuf and one was from HLJ.
Today’s arrivals: High School Girls vol. 1-9, Tsukihime vol. 6, Nendoroid Yoko, ARIA artbook, ARIA door hangers, Tales of Vesperia promotional literature, and Lucky Star bookmarks. Continue reading “More June Loot”